<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g5xr0hw3:-8dl1wamtw6m6" version="1">
	<created_date>Feb 21, 2010</created_date>
	<modified_date>Feb 21, 2010 5:03 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Sandra Langford</name>
		<age>28</age>
		<birthday>June 16</birthday>
		<eyes>Blue</eyes>
		<hair>Blond, Straight, Short</hair>
		<skin>Freckled</skin>
		<handedness>Right</handedness>
		<height units="in">66</height>
		<weight units="lb">92.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>500</total_points>
	<ST>10</ST>
	<DX>18</DX>
	<IQ>16</IQ>
	<HT>14</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>5</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Charisma</name>
				<type>Mental</type>
				<levels>8</levels>
				<points_per_level>5</points_per_level>
				<reference>B41</reference>
				<notes>+1 to Influence rolls</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">fortune-telling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">panhandling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Talent (Smooth Operator)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>15</points_per_level>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">acting</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">carousing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">detect lies</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">leadership</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">panhandling</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">streetwise</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Voice</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mimcry</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Temper</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B124</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Pirate's)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Greed</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>9</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sadism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>15</cr>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (She's a Shadowed Eye fence: Imprisonment)</name>
				<type>Social</type>
				<base_points>-20</base_points>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Skinny</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B18</reference>
				<notes>-2 ST vs. knockback</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Acrobatic Feints</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:5</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Acrobatic Kicks</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:5</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dirty Fighting</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>PU2:5</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Improvised Weapons (Knife)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Ignore skill penalties when wielding an improvised weapon</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Thinks men are stupid</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>12</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Boxing</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Boxing</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Boxing</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<technique version="2" limit="5">
				<name>Breakfall</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Acrobatics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B231, MA73</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Acrobatics</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2">
				<name>Flying Jump Kick</name>
				<difficulty>A</difficulty>
				<points>6</points>
				<reference>MA83</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-7</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Jump Kick</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Knife</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Push Kick</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>MA77</reference>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Throwing Art</name>
				<difficulty>DX/H</difficulty>
				<points>32</points>
				<reference>B226</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Wrestling</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Acting</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Carousing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Mafia</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Streetwise</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sex Appeal</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Teaching</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Thief</name>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Counterfeiting</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Smuggling</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B221</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Work</name>
			<skill version="2">
				<name>Administration</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Bartender</name>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B216</reference>
				<categories>
					<category>Professional</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Carousing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Connoisseur</name>
				<specialization>Wine</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B185</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Finance</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Accounting</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Economics</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hobby Skill</name>
				<specialization>Juggling</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B200</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
